fs9 Toolbox version 2 | 2 |
Topics covered on this page: Fly-by Camera / Aircraft
Database Creation / Managing
Aircraft Thumbnails / Aircraft Selection
within FS2004 / Quick SwitchFly-by Camerafs9 Toolbox brings a new view in FS2004, without removing any other view. The additional view created by the Fly-by Camera is labeled "TRACK" (some old FS users may remember this view used to exist in FS 4) and the spot, tower and virtual cockpit view are still there, as usual. The Fly-by view is accessed like all the other views, by pressing S or Shift-S.The new Fly-by view lets you see your aircraft from the sky or from the ground while it is moving. The Fly-by camera is placed on the aircraft trajectory, oriented toward the aircraft to see it. When the aircraft is gone, the camera is repositioned to see the aircraft again and again... Every aspect of the Fly-by view is configurable through the configuration window: ![]()
You can also disable the Fly-by camera, in which case the additional "TRACK" view is removed. Aircraft SelectorBefore using this function, it is important to understand the way it is meant to be used. The basic concept is that you must first create a database of the aircrafts you want to select through the selector, using the Aircraft Database Builder. Then you can use the fs9 Toolbox aircraft selector within FS2004 to select any aircraft of the database. This much faster than the standard aircraft selection process.Aircraft Database CreationThe idea behind the aircraft database is the following:In order to be as efficient as possible, the aircraft selector will only let you select your aircraft within a subset of your global FS aircraft collection that will be organized through categories. Unlike in the FS aircraft selection system, only 1 category level is available (no manufacturer, no variation, ...). You may think this is not enough, but it IS enough because the same aircraft can belong to several categories !! For example, the Boeing 737-400 can be placed in a "Boeing" category, next to the 747-400 and other Boeing aircrafts. It can also be placed in the "LIners" category with all the other liners of your collection, and it can be placed in the "FS Stock" category if you want to group all the aircrafts that come with the standard edition of FS2004. Easy, isn't it?
Managing ThumbnailsThe Aircraft Database Builder offers you the opportunity to define a thumnail for each aircraft variant.The thumbnail must be a bitmap image in BMP format with a maximum size of 320 by 225, and the file name must be thumbnail.bmp. If the image is placed in the texture folder of the aircraft, it will be automatically detected by the AIrcraft Database Builder and it will be displayed in the fs9 Toolbox aircraft selector window within FS2004. ![]() Example of a thumbnail BMP image Remember that an aircraft can have several textures, in which case it has several texture folders. In this case, you may want to have a thumnail image in each texture folder. Aircraft Selection within FS2004As soon as an aircraft database is ready, you can run FS2004. Select the "Aircraft Selector" in the Toolbox pull-down menu and the Aircraft Selector window appears.Now you just have to select a category and an aircraft in this category. If a thumbnail is available for this aircraft, it will be displayed as on the image above. You just have to click "OK" to have your aircraft loaded in FS2004. But what happens if you select an aircraft that does not exist any more in the FS collection? Don't worry, you aircraft selection will just be ignored and FS2004 will keep running. This can happen if you remove an aircraft from your collection (by deleting the aircraft folder) and you forget to update the aircraft database accordingly, but it is not a problem, FS2004 and fs9 Toolbox handle it perfectly. Quick SwitchBased on the Aircraft Selector, this feature has been developed for gauge/panel developers.Developers know that when you develop XML or C/C++ gauges, a modified gauge can not be saved/compiled if it is currently in use within FS2004. So when you develop a gauge, you load the aircraft that uses it in FS to test it, but when you want to modify it, you have to load another aircraft in FS, generate the new gauge, and reload the original aircraft to test again. What a pain... The Quick Switch feature does not solve the problem, but it helps. It lets the developer switch to another aircraft through a single key press (F11 by default) and come back to the original aircraft with the same key press. You can alos use the "Quick Switch" option in the Toolbox pull-down menu. In order to use this feature, you must create a specific category named QuickSwitch. This category must contain 2 aircrafts (if it contains more, they will be ignored). Each time you press the Quick Switch key (F11 by default), the other aircraft of the QuickSwitch category will be loaded in FS. Easy, and very efficient !! |
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